Saturday, April 14, 2012

ideas for dk tanking

[:1]first off they need a armor buff +like 5-6k ish should be good
the blood shield should be base line since the ds glyph nerf hurt dks bad in pvp but 16+ heals were too op imo. 6-7 heal + a 4-5k bubble is ok i think (ya i know nothing to do with tanking but w/e)
and a new mastery OMG a block the dk pulls a corps from the ground using it to block 30% of the dmg.chance to block based on mastery
and lower the cost of rune strike so its easyer to pull runic power to use lichborne as a defensive cd and boom no more wipes in fl because u have a dk tank instead of a bear cuz ur a baddie!


gogo qqqqqqqqqq im bad blah blah and have no idea what im talking about
O_o
lol nice ideas.

I think it be better if Blood DKs had the damage reduced by armor and any other defense buff before it hits the blood shield.

For example:(A simple one, not complex lol)
Current receiving damage
NPC throws a 50,000 melee damage hit
10,000 absorbed by blood shield
50% reduced by armor
DK takes 20,000 damage

My suggestion for receiving damage
NPC throws a 50,000 melee damage hit
50% is reduced by armor
10,000 is absorbed by blood shield
DK takes 15,000 damage

If it were like this then they can call the mastery Blood Armor instead of Blood Shield.

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